Perhaps moving it to an open spot on the grid will reveal a blank frame I need to apply to another picture or maybe I have to zoom in on an image far enough to reveal a pivotal doorway. No two panels are alike and I don’t figure out just how versatile a single image is until I play around with it, exhausting every possible permutation. It can feel like madness at times but the way every solution coalesces continuously astounds me. Every hand-drawn image is more than it seems and they can be separated, rearranged, zoomed in and out of, and joined in a number of surprising ways. Simple to control on my iPad, the puzzles of Gorogoa revolve around manipulating pictures on a four-panel grid to help a young boy along on his travels. In my notes for this review, I wrote down ‘It’s like a mash-up of Framed and the Ting Tings “Shut Up and Let Me Go” music video’ and now that I’ve beat the game I stand by that odd simile. Spending seven years is a long damn time to work on a single game. It intrigued me, as did the art in the screenshots, and I felt I owed it to him in some way to play this passion project. I didn’t hear about Gorogoa until I read an article about its creator, Jason Roberts, and his seven-year journey developing this game.
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